Nopress

The Games

Snowball - by Alexander Cherry

Snowball is a variant on The Pool for fans of the movie Memento, and those who enjoy non-linear storytelling. Start with a strong image, and work your way backwards.

DiscernmentDiscernment - by Michael S. Miller

Discernment is an RPG where one puts someone in differing situations - any that one can imagine - in order to discern the overall soul quality of the one being examined. An honestly experimental RPG.

Discernment Support Materials

Pretender - by Kirt Dankmyer

Pretender is a game where you face the 1980s as a supernatural being hidden in the mass of humanity. The mechanic encourages a wide variety of narrative control, and style...

" Of all the games, Pretender really captured my attention. I enjoyed the character creation, the mechanics, and it's truth: it really is a game of collaborative storytelling. "

— Chris Gaoiran

Download a MS Word Document Character Sheet for Pretender.
Download a PDF Character Sheet for Pretender

WTFWTF - by Daniel Solis

WTF is a game that inverts the "standard" RPG setup: instead of one GM and many players, it has many GMs and only one player. The result is a deliberately surreal experience.

The AgencyThe Agency - by Matt Machell

The Agency pits the player characters against the supernatural in the groovy 1960s. It's all about the Karma!

Groovy PDF character sheet available here.

PagodaPagoda - by Jeffrey Schecter

Pagoda is a game of Chinese wuxia (kung fu fantasy). Not only is what you're doing and how you do it important for task resolution, but why you are doing it.

Download MS Excel Character Sheets for Pagoda
Download PDF Character Sheets for Pagoda

(both with examples)

Cell GammaCell Gamma - by Mike Holmes

Cell Gamma starts the players out in prison cells, with no memory. If you want to play this game, don't read it, as it is very dependant on the surprise. GMs looking for something different won't be disappointed.

Over the BarOver the Bar - by Ben Lehman

Over the Bar is the first ever role-playing game to feature drinking as the central mechanic. Sure, maybe you considered turning D&D into a drinking game, but did you make drinking the only form of task resolution? When playing Over the Bar, the question is: Can you finish the scenario before passing out?